World of Warcraft - Phenomenon Or Fad?

Unless you live in a cave and cannot even reachothers, especially in a role-playing environment is
the outside world via satellite link, you have heardstill there.
of World of Warcraft. It is an online game called aWorld of Warcraft is an almost perfect setting
MMORPG, short for Massive Multiplayer Online Rolefor today's youth (and adults) to meet, socialize
Playing Game.and role-play in a safe environment without having
When we grew up, we played Dungeons andto leave the comfort and safety of their homes.
Dragons with dice and pencil and paper andIt is packed with enough stimulation for sensory
sometimes (only the rich kids) with miniatureoverload, offers different types of play to suit
figurines made of lead. That was as advanced aseveryone's needs and desires, and is massive
role-playing games got. When we went high tech,enough to never get boring or repetitive. Modern
it meant there was a Long Playing record playingparents who fear that their son or daughter might
over our quad speaker system while we played.break a bone riding a bike can feel safe knowing
Usually something like Flight of the Valkyries orthey are in the house.
anything by Led Zeppelin.I have found there are many full-grown adults
There is a deep-seated desire in most of us toplaying. These are parents who would love to still
role-play. Let's face it, when we were younger,be playing Dungeons and Dragons, but who would
before we even played D&D, what did webe embarrassed to ask their CPA to come on
do as kids? We played Cops and Robbers orover for an evening of dice throwing and
Cowboys and Indians. We always role-played.role-playing. World of Warcraft offers these
Even many adults do today, but we'll keep thispeople safety, too. Safety from embarrassment
article family-oriented!that they still want to game and role-play. They
In today's society, teens still want to role-play, butcan "hide" behind the safety of a cartoon image
they are not out and about as much as myand no one needs to know that their 50-year-old
generation was when we were growing up. Westockbroker spends his evenings as a Gnome
rode our bikes for miles and miles. There were noMage fighting evil with weapons and magic.
curfews. We didn't need to take 20 minutesIs that good or bad? Who knows. That is certainly
putting on safety gear - we just hopped on ournot for me to say. What I can say with total
bike and rode. Today, that is discouraged. Fear iscertainty, though, is that World of Warcraft fulfills
propagated. Curfews are enacted. Children are notinnate desires in many of us and will be with us
encouraged to play outside or to disappear forfor a long time to come. It is most definitely a
hours on end. Even so, the desire to socialize withphenomenon of lasting proportions.